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(9 edits)

Decision factors - I'm hearing Rick's voice saying to me - what is your MVP?
You've done your draft GDD but it didn't actually list the parts of the MVP.

So what is my MVP?
- (1 day ) - Opening scene, closing scene, the 4 play scenes - I currently have just 1 playable scene.
- (1 day) - Movement - done although I hate not having a right mouse button camera rotate - allow a day to get it done if its not in the course material.
- Combat - unarmed - done.
- (2 hours ) - Scene transitions - have watched the videos, should be easy to implement.
- (2 days ) - The UI - have big plans for this, nothing started so far - is mentioned later on in the course but I want to do it now.
- (2 days ) - The game content - a huge rabbit hole - could spend 2 days, could spend 2 weeks, I want to start on this asap.
- (0.5 day) - Cut scene - done (version 1,0) - I just need to do the disable player input lesson
- (2 days ) - My health pot / trophy system - a few days required
- (0.5 day ) - Singletons - didn't one of the course headings say something about not using them
- ( 1 day ) - Music / sounds /FX - source and implement and have fun with it
- ( 1 day ) - Splashscreens (MVP?) 
- ( 1 day ) - the rest of the scene management course material
============
(Total - 14 days)

My MVP is ok but not particularly exciting or different, but I'm a noob and time flys by.....

So what is in the RPG course material that I have not done yet and what parts of it are MVP?

Not mvp... ? 
=========
- ( 1 day ) - saving asset pack course content - do I need this for mvp??
- ( 2 - 3 days ) - saving system - not MVP
- ( 2 days ) - simple weapons - 2 days (after saving system) - nice to have
- ( 3 days ) - character stats - after saves and weapons - nice to have
- ( 3 days) - final polish content - looks like there are so many good bits in there - revisit??

Other stuff I'd like to do  but not going to happen for the gamejam build
===========
- ( 1 day) Real water instead of blue texture?
- ( 2 weeks) - Inventory system - RPG - part 2

Summary
========
- I have 14 days left, I have 14 days of MVP work to do
- Still have my contingency - (weekends, nights)
- Do I dump saving asset pack course content - No
- Do I dump saving system - Yes for now :(
- Do I dump weapons for gameJam - Yes :(
- Do I dump character stats for gameJam - Yes :(
- Final polish - I'm going to regret not getting this done but a lot of it would be contingent on earlier course material. - revisit if time

Conclusion
=========
- Finish scene management and saving asset pack course material ( 2 days)
- Go rogue and do the MVP work
- If I get time come back and add some of the final polish stuff
- Weapons, saving system and character stats will have to be after the gamejam build.

Now what was I saying about not making decisions when I am tired. :)
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[I needed to brain dump and I figure it might help others if I did it here rather than elsewhere]