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Hey Kennethdhau,


Thanks so much for your feedback it is greatly appreciated




Great game - I've run into the same problem as Eas3r so far with the game failing to save (Linux 64-bit Intel, Nvidia GPU [more detail upon request]).


I found this problem happening on Windows and Linux the new update v 1.0.2 should fix these problems for you


The guide at the beginning is awfully demanding - sometimes he moves and his "area of movement" circle actually confines me to a section of the base without walls. The solution was to select "move" then Esc, which seemed to delete the wall. First of all, is there a better way to remove placed items. Also, could the AI be somewhat more patient about waiting for the player to leave the area before moving back towards town?


I'm planning out ways to refine this experience I definitely see what you mean about him being a bit demanding. I've seen how few play testers get trapped inside the walls as he starts to make his way to town, I do like how it teaches how to move objects out of the way which is why I kept it in there. Yea "ESC" seems like a weird button choice on Keyboard the game is really developed with a Gamepad in mind. Any suggestions you have for the Keyboard/Mouse controls would be appreciated. I'll definitely keep working on this part.


The camera-pan-to-enemies after first reaching the base is somewhat slow to start. I thought it was the game freezing or being in an invalid state because while I could swing, I couldn't move.


I want to add dynamic letterboxes (The black bars at top and bottom during cinematic) to help emphasize that what he is saying is important and give more sense to the not being able to move thing.


I also noticed that some menu's asked for certain key-presses, especially to exit certain prompts (Shift when you first learn to build, clicking to attack/aim/shoot). It would be great if, while the prompts are visible, the actions are not done.


I like the feedback you get instantly, are you worried about wasting the bullets? If you can clarify a bit it would be great


At least for me, exiting out of Options required pressing Enter not Space.


You should be able to exit options with space if you navigate to Resume in the menu I'll Look into this.


I was going to try manual saving but I had trouble finding it.


Manual save is in the pause menu which is only active after the small tutorial is over. You can also only save while in the world map as the dungeons are randomly generated.


Again, fantastic game - I look forward to seeing where this goes (esp. with multiplayer!)


Thank you so much for playing and all your feedback, with your help and others like you this game can grow and be even greater. It's only up from here. Please either re-download a build or use the itch app with its automatic updates it will keep getting updated constantly.


Rafi

Regarding the action-out-of-prompts - on occassion I find myself destroying things I don't mean to destroy and such. This could be trees or corn - I definitely think the immediate feedback is great, but perhaps for melee actions, it the animation doesn't actually cause things to be destroyed, moved, etc.

I haven't played multiplayer yet, but does the number of enemies or drop from trees/plants scale with players?

I'll keep an eye out for potential laptop keybinds.


Also, as of the last update, saving and moving to a new zone both work!

Regarding the action-out-of-prompts - on occassion I find myself destroying things I don't mean to destroy and such. This could be trees or corn - I definitely think the immediate feedback is great, but perhaps for melee actions, it the animation doesn't actually cause things to be destroyed, moved, etc.

Yea maybe it would be better if the first swing after the prompt didn't hit anything.

I haven't played multiplayer yet, but does the number of enemies or drop from trees/plants scale with players?

Yes the number of enemies in the world and in the herd grows according to the current amount of active players. The trees and plants don't scale but as the amount of workers grows you end up collecting more things together.

I'll keep an eye out for potential laptop keybinds.

Also, as of the last update, saving and moving to a new zone both work!


Thanks for the suggestions and confirming on Linux!


Rafi

I noticed that after leaving regions (cave, church, etc.), the regions go back to being dark (as if they had never been entered). Is that deliberate? I wasn't sure what had changed between attacking the orb and not.

Also, and this is more related to itch.io, but on the desktop app there doesn't seem (as far as I can see) any wrapping system to run commands on top of the game. For example, on Linux, to get the game to run with nvidia, I need to call primusrun <executable>. Would it be possible if, at least on Linux builds, the game entrypoint is a bash script? Something like

#!/bin/bash
./DontBiteMeBro_v102_LINUX.x86_64

so that Linux users can modify it to include the their choice of wrapper?