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This is fantastic, probably the best game I've played in the jam so far.  Unfortunately, I couldn't get the seesaw to tip for some reason, but there's a lot of potential depth with these mechanics (and presumably you could add even more spells, or more interactions to the existing spells). And the level of polish on visuals and audios is through the roof!

The controls with the Vive were a little weird, it seems that cycling through spells also immediately triggered them, and there was no way to stop casting the spell except to drop and regrab the wand. Still, very impressive jam game!

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Ah yeah sorry the giant scale was only there to show you what to do on the switches! Should have explained that better. Only the switches can activate, the scale itself just shows you what to do with the switches, you aren't the first one to try to mess with it. I was trying to figure out a good way to illustrate that one weighted switch needs to have more weight and the other needs less, originally they were two separate rooms with the room color (lava vs ice) showing you which power you should use, but we melded them into a single puzzle and lost some of the guidance that the rooms offer.

Ohhh, I see. Maybe painting the target configuration on the wall instead of putting it into the actual play space might work? Or putting it inside a glass box or something, just to make sure the player understands they're not supposed to interact with it.

Let me know if you've got some cleaner Vive bindings at some point, would love to give it another shot and see the rest of the game.

That's a good idea. I actually already got some better vive bindings and now that the judging is over I think we should be able to update it. I'll let you know when we get it updated. I did actually have to modify the code for Vive rather than just include different bindings because they're the only controller of the main 3 that don't have both sticks and pads.

Thanks so much! We appreciate it and will make sure to check your game out too! <3 <3 <3