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I had a very similar idea of a like tire iron where you could swap parts off. The hammer breaking the cube was cool, but I figured out that you can just pick up the orb and drop it into the funnel. You can just push robochan on the floor to the target, teleport over and stop it, then scoop it up using physics, kind of funny. The last few puzzles were hard so I just teleported through the wall!

weeeeelllllllllll. At least you had fun :D

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Yeah I couldn't figure out the time puzzle at all, the hint card was down in the floor too far so I couldn't grab it lol.

Did you use some kind of mesh slicing algo to create the broken cube or anything like that?

I used the cell fracturer in blender to cut my object with noise. Pretty easy with all meshs you have.

Hm the cards should lay high enough that you can pick them up. Others had no problem with that, hmm.

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Ah I see. That's cool. I actually made a procedural version of that a while ago:
https://filethirteen.github.io/game-folio/mesh-slicing-demo/index.html
I been meaning to clean this code up for use, and it would be kind of cool to use it to create different procedural destruction stuff like wood breaking or ice shattering.

Perhaps something about my space was set too high. All the other cards were accessible though.