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(3 edits) (+1)

My inspiration: sense8

So, I'm going on with the public self-brainstorming:

  1. Three characters: one Protagonist, one Light, one Dark are characters. They are represented on a square with a name (if wanted)
  2. Three "territories": hexagon Tile you will use to draw part of your map, name them. 
  3. The character is roaming through the map to find his Light and his Dark

Playing in Scene:

First Scene 

 Say what your protagonist is doing, while he is doing that thing, he is thinking about his current journey say what you miss the most about the Dark, say why you want to reach the Light. The player, or  the players, you gave your Light and Dark describe it with one quality based on your description, they write it down on its square, it could be an adjective or o something qualitative like an emotion, example "violent", "sad", "apathetic", "energetic", "sexy", "too much", "not enough", "lonely".

You can choose to move your character where you want.

Scene during the game: 

I want to split the action "move light and dark", "move protagonist" and "move the tiles" across this scene, I dunno how

  1. If you are alone or with other Lights and Darks of other protagonists, you describe a scene where you are struggling, you want to reach your Light but you also miss your Dark. Describe what you are doing and where you can see the Light and the Dark of the other people present here, if they are on the map with you they are always present. For example, my Light has the quality `optimistic` and my Dark is `not enough`, here are present Giulia's Dark "overcommitment" and Mario's Light "Compassion". We are on a mountain Tile so I describe my Protagonist, Josef, struggling along the path leading to the other part of the mountain, he is tired and without water, he's resting, he really wants to go on and be positive, but at the same time, his skinny and painful legs are asking to rest here some days. The Light and the Dark see him and talk to Josef. They encourage him to go on. The Light part of Josef prevail. 
    If you are alone in a tile, the Dark always win.  
  2. If you are with other Protagonists, you have an interaction with him/them. You can see him/them from distance or directly interact, at the end of the scene your protagonist will end up having a quality of the one of the other protagonist Light or Dark. You know something different know, from your Light and Dark only.
  3. If you are with your Light and/or Darks, you have meet them finally. Now you will bring them with you and they change how you will behave. 

Ending of the game

When all the protagonists have met their light or dark once, the game can end. Also, after your protagonist has found one of the two, can continue searching the other part or can stop here and narrate how he will stop in the current tile forever with his found part, instead of continuing his journey. If you find all the two parts, you will narrate in the tile you found the last part, how your journey ends here during your next turn. When you narrate the end of your journey, you tell us what your protagonist found about himself.

When all the protagonist have ended their journey, draw a connection map. Draw circles, in each circle, write the name of a protagonist or a Light or a Dark until you wrote all the names. Then by looking at your protagonist and draw a line to his Light and/or his Dark if he ended his journey with it. Then look at your protagonist quality, draw a line between you and the other protagonist.


Settings

Like in Sense8 your Protagonist has a strong emotional and supernatural link with his Dark and his Light, this his why he can follow them without knowing where they are. He has the stronger power among the trio, this is why he's attracted by both and this is why he has the less distinct temper. When two protagonists are in the same place, they influence each other through the member of their trio, in a way this makes you vulnerable to the extern, it will change you, in a way this makes you stronger, you can obtain a quality that you will not be able to have by being all alone.