So, I am not and I was not planning to join, but I was thrilled by reading all your ideas, so I flushed my brain on a paper.
I started by the idea of playing with the idea of having more maps and stretching out the border of this definition.
Missing things that i need to change or detail better:
- Characters creation
- Setting Up Scenes
- Scene ending and consequences over the world
- General settings of the game a the table
- I want to change the interaction between the Dark and the Light and i want to made the changes to the world based on how they scene ends
Raw idea
You and all the player own a map made of three huge hexagons and 3 smaller squares.
Every hexagon is a territory, draw something on it, a mountain, a river, a forest, everything. You decide the scale of the element in it
if you draw a mountain range, the meaning is that this important as a range mountain, if you draw only a mountain, this mountain is special for some reason.
Things in different hexagons are divided for some reason but they are part of the whole, a land and a sea are divided by being two different types of natural element but, if you want a huge level of detail, you could also use two hexagons for drawing a city divided in two by some reason (e.g. economical, racial, etc). Give a name to every hexagon, if you like it.
Choose one of your three squares, name it. This will be the main protagonist. His emotion has the power of changing the environment, around it. You know that he doesn't.
Choose another square, name it. This is the love and the light(i will call it Light from now on) of your protagonist, when they are together you can move one hexagon or swap it with another as you please.
Choose another square, name it. This is the cursed((i will call it Dark from now on) love of your protagonist, he brings corruption and perdition, when you move one hexagon or swap two hexagons in a way that put more hexagon between you and the Light.
At the start of the game you have your maps, but they are part of a whole, it's time to share them so going in rounds: every player put a hexagon in the centre of the table near to another already present (decide randomly how puts the fist hexagon).
Now give your Light and your Dark to the other player, if playing in two, or if three or more Light goes to your left, Dark to your Right.
All the player go in rounds placing the received Light and Darks on a hexagon, one at a time. The Light and the Dark of the same character cannot go in the same hexagon.
After that, all the player take one round placing the protagonist in an empty hexagon.
All the player take round setting up and playing a scene. For the set up you always use your protagonist, the hexagon in which he is located and every other protagonists, Lights or Darks present here.
In the first scene, your protagonist is by himself, remembering why he wants to reach is Light and what he misses about his Dark. At the end of every scene you move your character in another space.