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(+1)

Very tidy!

I've got two suggestions, but both are pretty minor.

  • The threshold for determining when the ball has stopped is a bit low. That is, it looks like it's stopped but I can't hit it for just a little longer than I'd like (probably I'm just too impatient :p)
  • When the ball is near the edge of the screen, it can be hard to aim.  Possibly a border would help?

Also, I liked the graphics for the ball falling into the hole.

Oh sorry for the really late response. I hadn't noticed this comment.

Those are very good suggestions. The ball threshold is quite long because of some kind of an oversight on the physics. The physics library I used is for some reason very adamant on being reliant on the games framerate event thought I only used time in seconds instead of frames. This unfortunately causes physics to behave a bit oddly on framerates other than 144hz. I did some mathematical trickery to make the results very similar but its still a little slower on 60hz causing the threshold to be over twice as long as intended. Also larger borders would have indeed made aiming a little easier. Great suggestions however I am unlikely to ever update this game again.

The balls falling graphic is essentially just the ball shrinking when it hits a hole, but in combination with the ascii filter it does indeed create an oddly satisfying visual effect : )

Anyway thank you so much for playing my game and giving feedback about it : )