Wow, thanks for the thorough feedback and advise, that very much appreciated. It's always great to see constructive feedback with good examples.
- Your first point is fantastic, definitely will consider more detailed fail texts for a future patch
- The second and third points are also great, but they're more of a design choice meant to emulate the original Kemco ICOM NES trilogy. So we actively chose to keep certain gameplay elements "dated" in order to keep authenticity, part of our goal admittedly is capturing nostalgia, but I 100% get what you're saying.
- The fourth point on waiting 30 min. and choosing a time is actually something we tested out early on quite a bit and we found it made things way too easy and felt that the combination of moving, freezing time and passing time 6 hours made the puzzles require more planning. trust me, it took a LOT of trial and error to decide on freeze working for 5 screens, time forward being 6 hours and screen movement being 30 min. we tried several combinations and this is what we felt worked for us, I do understand the tedium, but it's a decision we felt worked the best. Great suggestions, nonetheless
- As for the final point on spelling mistakes...I figured that was bound to happen. I'll do a quick pass of the text to see what I can find for the next patch, thanks :D
Again, I really appreciate the awesome feedback. Out of curiosity, what would you say your level of experience in both point and click adventure games and puzzle games is? Also, have you played the Macventure originals, Shadowgate, Deja Vu, Deja Vu II and/or Uninvited?
On that note, have you played or other game, Infested?