Windswept and Paranoir are based off old projects of mine that cooled down (Windswept because it was originally a hack of a game that the designer's withdrawn from public access, and Paranoir because it was for one of the first game jams I entered early last year and I got cold feet). Ploughshares to Swords and Digital Polyp are based on very vague ideas I had, and it struck me that this system could be a good fit (or maybe not, we'll see). That last one is something I just came up with now, though I've wanted to do something based on Smith's cosmic horror and weird fiction for a long time.
Thanks! For another one that plays with the concept, I've got one for 2 players where one player is a lost hiker who's stumbled into a supernatural deep forest, and the other is a park ranger they manage to contact by radio. The hiker has the tower and die and the ranger has the cards; the ranger tries to advise the hiker, while the hiker explores and tries to survive (whether following the ranger's advice or not). Meanwhile, something or someone is hunting down the trespasser/interloper/prey. I'm also considering map mechanics, where the ranger sets up a map of what the forest should be, and the hiker slowly pieces together a map of what it is.
I'm glad to see someone floating a 2 player version! I've had a discussion with Chris about a 2 player game using W&A, but it's an idea that won't see the light of day for a while.
In fact, I think I like this idea the most of all. It reminds me of Firewatch in a loose sense, but the supernatural layer makes it something else.