That’s a good assumption. Shall check and update the file if so.
Sealed Library
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Hi Balint, thanks for getting in touch. We can't help with the error specifically, but let's not worry about that. Ping an email with your shipping address over to matt@sealedlibrary.com. If you can use the same email you use on Itch so it's easy for us to match, that'd be superb and we'll have it ready as soon as we start to ship books.
Hi. I think this method of contact works just fine. Once we get to fulfilment we'll be checking that what people have paid matches up with where their address is (or even if they provided an address!) and contacting them to sort out any issues. If you're happy to wait until then just keep an eye on your inbox. Thanks for reaching out!
Hey! This is awesome and it'll be cool if you can make it happen.
I don't think worries about piracy will be significant, but you can always check in with people before you play their game anyway.
I think a spoiler warning would be nice, but you're right that seeing an actual play won't render the game unplayable.
As for more than one game in a session, I thi k it could be done, but one would be sufficient. I'd suggest you try and pick two games that have complimentary themes if you want to do more than one.
I'm happy to send you a complimentary copy of either of my games (The Sealed Library / Fake Guru, Real Vice). You won't see the Sealed Library in the jam because it's one of two games thst came before the jam.
Hey,
So in the Wretched and the Sealed Library the face cards don't have specific functions, just the kings. They're always had, and having all 4 ends the game.
Starting with the ace of hearts revealed is optional as per those games' instructions, I should make that clearer in the SRD (I'll add it to the list for 2.0).
If you don't start with the ace of hearts revealed, you don't start the token countdown until you reveal it.
The other aces do give bonuses, but I didn't specify those in the SRD to allow people to work with their theme for what makes sense. The three I've used though are makikg 5s and 6s successes, removing a king from okay, and being able to skip a block pull. I'd look at what others have done with that for ideas though.
Does that make it clearer?
Morning folks,
We are overjoyed to say that this jam has picked up far more momentum and far more submissions than we ever hoped for that. That was true before the Itch bundle brought tons more eyeballs onto some W&A games, and we think it's likely we'll see more interest coming on the back of that. Which is great.
We did always hope we could make W&A into a proper thing, with a good stable of games and a healthy scene of making new content. We do have some post-jam plans of how we might keep it up, but it's still too soon to really talk about them, and world politics have put a lot of stuff into reassessment.
We do feel there is a principle from the *Dream here we'd like to discuss before the jam ends. That is valuing your work (principle 5).
We've recently increased prices for the four W&A games we've currently got available, and we'd like to encourage everyone else to do similar. Based on everything we can tell, you are more likely to reach a point of paying yourself 10c/word or more from Itch work if you price higher.
It is notable that Chris and I have had success from bundles that offer a good discount, but this only worked because we started at a higher price and gave a good deal for the bundle. We'd definitely encourage everyone involved to consider co-op bundles with other creators from the jam, especially if there is another game you think yours would sit well with.
Obviously your games are yours to sell as you please, but some of the games produced for this jam are unbelievably cheap for the quality and talent on display in them and we'd dearly love for you all to be compensated properly for the work you put in.
We'll hopefully have more to talk about with post-jam plans soon, but we're unlikely to do so while politics is rightly demanding more of people's attention.
Much love, and keep safe during these uncertain times.
Matt & Chris
I don't recall the precise number for probability of winning (and Twitter chat doesn't have search) but your simulation is kind of in line with our expectations. We didn't put anything on probability into the SRD, but perhaps we could.
It's also worth noting that there some W&A games that have toyed with making things easier and creating more winnable experiences as there are definitely experiences that make sense within W&A that have more positive outcomes.
We do already have some plans for a 2.0 SRD that addresses a few things about the current version, but those plans haven't been able to move forward quite as quickly as we would have liked.
Hi folks,
Just had a quick discussion with Chris about this and thought it might be useful to have some suggested tags for folks submitting their games to the jam.
I just launched my game with the following.
wretchedandalone
solo
ttrpg
rpg
jenga
blocktower
journaling
Happy to take suggestions on this one too. What did you tag your games with?