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(1 edit)

Sunday morning - end of 2 weeks.
I was going to have the weekend off but did work on portals and saving state between levels yesterday and want to finish it off today and do build 0.2.0
My wife seems happy to watch Grey's anatomy so I think I'll keep working. :)

Revised plan:

Spend week 3 doing the following
- RPG Course
- Section 10 weapons (21 lessons),
- Section 11 Character Stats (26 lessons),
- Section 12 Final Polish (34 lessons).
This is a huge amount of learning spread over 7 days. At a minimum I want to finish at least the first 2 Sections and then pick and choose from the final polish if I run out of time. Then build version 0.3.0

Week 4
- fix all the bugs, add my specific content and layouts, add music, sounds and SFX (overlap with polish content?), do my unit testing
- 4 days, build version 0.4.0

- then for the last 3 days remove the Synty assets (buildings and player and enemies) and replace with free assets. Build 1.0.0 and submit.

Why do it this way? Well if I have huge issues with removing the Synty assets I'll submit version 0.4.0 as my gameJam entry (knowing it will be ineligible because of the Synty assets) but I can at least revert back to the 0.4.0 code and finish the RPG course and then do the RPG Part 2 - Inventory course without wasting too much time.

Going to be a big 2 weeks but looking forward to it!
I'm really happy with how much I've learnt in the last 2 weeks while being pushed hard by wanting to make something decent for the Jam.

Outstanding showstoppers:
- removing the synty assets
- using the save assets code to persist my trophies between scenes