'Twas fun! I loved the game feel of it all, how the ball snaps to the rings and effects. Aiming is very tricky, though. I get that seeing the mouse would give away the game. But without the mouse sometimes you're very close or far away and it gets hard to control.
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Hey, @mpkross!
First of all, thank you for playing Blimp! I'm glad you had fun! (:
About the aiming, I totally understand your point. It was a game design decision for the Jam but maybe in the future we'll enable the aim! One of the improvements we wish to make is to actually have a small close-preview of the path before launching (similar to whatt games like Arkanoid do). What do you think?
Sounds good! Your game reminds me most of Puzzle Bubble arcade games; they had a system where they showed you a preview of the first bounce or two, if I remember correctly. But I totally get your reason for doing the aim the way you did. If you keep developing it and add more obstacles the preview would eventually be moot anyway in terms of difficulty.
One other thing, is that if you eventually target mobile platforms I think it would be a really good fit! Then you wouldn't even have the issue with the mouse!