This is cool! Maybe to make it a little easier and help the player adjust, you could start with a large radius, and shrink down as time or laps go by? Sort of like you have a crappy battery for the controller? Maybe add battery powerups to recharge, or choose to balance speed over range?
mpkross
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A member registered Jun 29, 2018
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Sounds good! Your game reminds me most of Puzzle Bubble arcade games; they had a system where they showed you a preview of the first bounce or two, if I remember correctly. But I totally get your reason for doing the aim the way you did. If you keep developing it and add more obstacles the preview would eventually be moot anyway in terms of difficulty.
One other thing, is that if you eventually target mobile platforms I think it would be a really good fit! Then you wouldn't even have the issue with the mouse!