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(3 edits)

Aaah sorry, forgot to mention it. Also forgot to put a retro modifier for it. Idiotic me :( And also since it was made in GMS2 and I use unity and GMS2 is paid, so yes it was pretty tough to implement it and the unity version of it comes with the numerous glitches :P. Also couldn't think of anything more challenging because Tiny Fragments was made within 2 days and consisted of 10 levels. I don't know how did dazlog do it within this time and think of sooo many levels. He must be a genius or he must've started on this project loong ago. Anyways glad you like it :D

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Yeah, I think it's cool to try to implement some game's mechanics on your own, it's a good challenge for a programmer!

Good job!

Being 14 it was a humongous task for me and I almost collapsed after scourging the Unity forums and documentations. Thanks a lot!

Wow you are so young and already programming!

It's really impressive! I'm 25 and recently got into it :D