Aaah sorry, forgot to mention it. Also forgot to put a retro modifier for it. Idiotic me :( And also since it was made in GMS2 and I use unity and GMS2 is paid, so yes it was pretty tough to implement it and the unity version of it comes with the numerous glitches :P. Also couldn't think of anything more challenging because Tiny Fragments was made within 2 days and consisted of 10 levels. I don't know how did dazlog do it within this time and think of sooo many levels. He must be a genius or he must've started on this project loong ago. Anyways glad you like it :D