The game is well designed and has a lot of potentials:
It has a very cools the usage of the maps, how they are generated randomly and how the generated territories give you the possibilities to choose risks and make preferred paths emerge, and it is very cool how the hexagon players are in interact with the Characters to create a story.
Still I noticed is that the game strives in the land between a board game and a roleplaying, did you think about blending more strongly in the two parts by adding to the rules a clear rule to how and when framing scenes? :)