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Cool concept, dude! I liked the graphics and the animation on the cell tower.

There are some issues I see right off the bat, like: it's kinda hard in the beginning and there is no much space for learning and the control with the mouse wheel is not very responsive. I believe if the controls were a bit more forgiving (maybe with a snap?) it could be potentially frictionless during the initial play.

Good job!

Thanks for playing! 

I'm still relatively new to Godot and to game dev in general... I wonder how I can properly implement a snap. Do I use a bunch of if statements (if position is greater than this but less than this)?