Greatly enjoying 0.2! Tree cutting is such a simple mechanic that really proves to deepen the strategy. Now the running $ total feels like a measure of skill as well as luck. Shuffle still feels a little expensive, but I'm sure mileage varies on that. I've played probably 60-75 islands' worth and used shuffle only once or twice, but when I did it certainly came in handy.
Still loving how great the feedback is, both through the SFX and the camera shake.
Keeping it bite-sized could definitely be wise, especially if you want to migrate to mobile at some point (which I would love, personally), but if you're planning to stay on desktop, I think a map size option could be a lot of fun. I'd love to see how the strategy changes when the map is twice the area, with an advancement threshold of $50, and so on.
My personal feature wish list aside, tons of replay value, great game. Keep up the good work! :)
Thank you for taking the time to play the new version!
I think I will tweak the cost of shuffling and tree cutting and see how that affects gameplay.
I'm glad the feedback still feels good after many replays! :D
I was already testing bigger islands and that can definitely be fun. But that should probably be a different game mode. I'm imagining a giant island that you can build on without a goal. That could be quite meditative.
For now I will focus on desktop only, but I agree that this kind of game should work well on mobile. That's something for the future though.
Thank you again for playing and sharing your thoughts!