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Beforehand: I don't want to be rude, take my words knowing that I'm not expert and I can misunderstand some things about your game (expecially after one reading)

I don't think this boardgame fits in the theme very well: after the agents are placed (randomly) on the map, this is it. I don't see creation of a map, neither I see different facets of it, because the two different maps are not of the same space, I mean, one is about connection between people and one is about the city, and both are used to give modifiers to the difficulty of the roll.

The rules are a little numerical, but simple in their way, old-style design like wargames.

It reminds me of Twilight Struggle, but without all the flavour that puts you in those years: (yeah, I know that I'm using a giant as term of confrontation, but I think you should give a look to that to help you developing this game)

As a conclusive note: it seems to me that this game can be developed in something like a "twenty minutes Twilight Struggle", a game i would definitely play. Maybe this is not its ideal jam.