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The idea is there! I felt overwhelmed at the start but then I started learning as I went. I feel like, for how the game controls, the way aggravation rises dramatically when you hit something makes the game unfairly hard. But, with some tweaking to that, and some simpler levels to start with, this game is an extremely creative puzzle platformer.

you're absolutely right about the aggression.  Even I felt add much as I was building,  but I was spending so much time working on the ball itself,  I was running out of time and had so much more to get working.  I intended to go back,  but,  ultimately ran out of time.  I also agree about the simpler levels to start.  Sadly,  that was another sacrifice to time.

Thank you very much for the comment and trying my game!