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(+1)

Ok, as a developer, you should know better than to destroy your players' wrists 😛

Really, clickers are the most unergonomical (borderline destructive) games there are.

Ok, after this rant, let me give a few notes 😆

I liked the fact that you had to pick leaves at the right time. So, it's a bit of a gamble: will I click a bit more and risk losing everything, or will I take what I have and click early. That along with the fact that the time was going rather fast makes for a nice combo.

No clickers for me, but for a 3hour game, it's a good job.

Hi Friday,

thank you for your honest feedback. :)

Exactly, that is what I was aiming at. You are constantly in the decission whether to take more risk or pick what you alreay spawned. I wish I had some more time to implement one more feature: Improve on spawning (more leaves spawn in a specific season).