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While the graphics are not yours, it was arranged in an appealing way. 

That being said, experimenting with what will appear in each season was a bit difficult endeavor, but still satisfying. What I'd maybe do is check whether the snowman would be stuck in walls before the switch and then simply prevent it. There were times where I got stuck in the wall during winter to recover my HP, and the screen was shaking uncontrollably because of the collisions. So, preventing the switch if there's no space would help with that.

But other than that I really liked the game.

Preventing the switch would make for an interesting new dynamic. You have to make sure you are in a free spot to replenish your health.

But I feel in that case you'd have to have some way of knowing if the current spot is free, otherwise it might feel like a bug or unfair mechanic if the switch doesn't work. 

Interesting stuff to think about for sure.