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Hi! Thanks! Sorry about those issues. The HTML5 version is a bit finicky for some reason... I'm not sure. It sometimes works fine and anothers doesn't.

About the MacOS version, it might be broken indeed. I first exported it from a mac and godot gave me the option to export it as a .dmg file but after that I used a Windows machine (which doesn't give you that option) and forgot to change the output file. I'll try and update it later.

Found out most of the MacOS exports aren't working due to a bug in Godot. Looks like .zip exports on MacOS are not setting the executable permission on the ... well, executable. Supposed to be fixed in 4.x release.

Oh I see, thanks! Well, I'll leave it up but with a note that says it doesn't work. Maybe some people have some success running it.