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(1 edit)

I was short for me, and only got a few flinches because of jumpscare elements.


I also want to give you a tip - the footsteps are too loud and they are too fast-paced compared to your ingame speed.


It definetly got potential, but I had nothing to do once a certain scene played out (dont wanna spoil it on here), and nothing new happened afterwards. I played for about... not even five minutes.

The idea is really good. Try starting the player with something small, then build up from there. You definetly have a lot of space to scare.


I will definetly play again in the future to see what you made :)

(+1)

Sure thing! Thanks for your tips, I mashed a few events in a loop for a showcase, I didn't think it would be something interesting for ppl out there. I'm going to build it again from scratch in my free time for better quality and add some sort of timeline and ending. I don't want it to be simple horror on train tracks, but as you stated the tension should build up slowly. I guess I need to create an algorithm which will build up the tension choosing preprepared events but in its own way in real-time to avoid this static train tracks effect.

Thanks for your time! It's awesome so many people enjoy it, and some of you even paid me a few bucks, which is really great in this time of covid19.

I also could probably post here a quick updates with minor tweeks, but as stated I'm going to take my time and develop better quality and as one can expect, first generations of mentioned algorithm won't be impressive.