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(1 edit)

Took me a second to figure out what to do, I think this is an interesting idea for a puzzle game though. It might play better if the "enemy" movement was a bit more predictable, it felt like I was mostly just guessing to get to the end. Very nice work though for two weeks of Godot experience :D

(+1)

agree 100%. Originally, the idea was to mark the enemy lines of movement. Clearly I didn't make it in time.