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Interesting idea! I liked the mechanic of flinging yourself using the mouse. It keeps things simple gameplay-wise, and we can focus on interacting with the environment. The animations help create more responsiveness in the game as well.

I didn't really know what I was supposed to be doing, so I just kept flinging myself until I saw some arrows, then I followed the arrows until I reached a portal. Was that right?

Also, I didn't get the bars in the upper left. Are they supposed to be health or something? Sometimes I would fling myself to the spinning spiky things and nothing happened, so I'm not sure if I wasn't supposed to be doing that or not.

Can't wait to play this again once it's more polished!

I'm very glad you seemed to enjoy it, even if it wasn't clear. I did not have time for tutorials or in game text, and I apologise for that. The bars on the top left were the ball's "emotions". The domination of one "emotion" over others would dictate responsiveness. If you dunked the ball in colored water (changing the color of the ball sparkles) would actually allow the arrows of the same basic color to push the ball in the of the arrows.

Thank you very much for playing!