Hey, thanks for the submission. With the big caveat that I haven’t actually played the game, just read it, here’s my review.
Theme / Maps
I liked how you approached the theme by using past and present maps. This is one idea I thought about exploring, but decided it would be too hard to implement! I think you tackled it well. I like the idea of simultaneously discovering past and present as you play. There is very clear use of maps in the mechanics.
Tone and style
I thought this game was clear and well-written, but it felt a bit dry? I feel like you have a solid theme and could go a bit further with it in the text. I suppose if you want it to be setting/genre neutral that makes it harder. That said, I really liked the character archetypes and questions. I would call attention to that content a bit earlier - I was having trouble thinking what kind of scenes and narrative would work well until I saw those questions. Those are central! Maybe introduce the actual text for them earlier on? Just an idea.
Elegant
The amount of rolling/discovery feels high, but I can see it opens up options. The one thing I'm not sure about is the Treasure or Tension rolls. It seems like mixed outcomes don’t make sense mechanically even if they do fictionally. The example on page 6 feels like it should increase tension because Carl isn’t happy, but it doesn’t. I feel like that limits the narrative. This is somewhat dealt with by the players by including it in the follow-up tension results, but still. That didn't feel quite right to me.
I also agree with @Saddy4 that some rules around scene-setting could help with that issue.
Easy to understand
I thought the game was pretty clear.
Overall, I liked it! I would like to play it. Thanks for sharing.