Hey, thanks for the submission. With the big caveat that I haven’t actually played the game, just read it, here’s my review.
Theme
This design addresses the theme: instead of multiple maps, there is one map, but many views into it through the different routes of each player character's ship. That's a neat way to approach it.
Maps
It appears from my reading that the maps act as an artifact of play (recording what has happened), and tracking the route the heroes take. However, it doesn't seem that the map itself (its topology, layout, design, etc.) directly affects the mechanics. To me, that is an important part of a map game, but I understand that doesn't meet everyone's definition.
Tone and style
I personally found the all-caps font hard to read. I would personally use normal capitalization font. There were a few style language issues that I had to think about for a second, e.g. a “cross” instead of "tails" on a coin flip, but that's pretty small. I would say that some of the sections feel a bit redundant. A copy-editor could help with that. Other than that, I think the text does a good job setting the tone of Homeric myth. It has a fun and jovial tone that I like a lot.
Elegant
I wouldn't say throwing the coin is an elegant mechanic! It's sort of fun though. However, with most dexterity-based mechanics, it can be ableist. Perhaps you can put in an alternative rule for those who aren't able to throw a coin (or are bad at it), such as rolling a coin or rolling dice that determine an angle and distance, etc.
Overall the mechanics sound fun, choosing which resources to draw down is a really nice mechanic that gives the player choice without being overwhelming.
Easy to understand
I did have a bit of trouble understanding the game. I think some of that might be the understandable fact that it wasn't written by a native English speaker. Thanks for sharing in English though! I certainly would have a lot of trouble reading it in Italian. Even after re-reading a few sections, there are still some mechanics I don’t understand, for example, Hubris. After reading and rereading some sections, I also don’t understand where the route map actually goes. I can see that is clarified a bit below - adding clarity there in a revision would be great. I can surmise there is one for each player (though that could be made more explicit). However, the end condition that isn't running out of Hubris was not super clear to me - how do you actually reach Ithake? I also don’t understand where the "Exile" sheet is located.
Thanks for sharing your submission! I enjoyed reading it.