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Here some honest feedback on your game. So you don't need to hold back judging my beta...

In options menu: What is the difference between back and menu? Both seem the same to me. And first I tried 'exit' but it closed the game despite being in some sub-menu.

The music in main menu stopped after a while. Seemed strange to me.

I realy like it that you introduce the 2 characters at the begin.

The increase of difficulty seems okay. I think the first boss is too hard, since I always have to think which of the 2 guys I will move with my keyboard. That will require a lot more skill in controlling these 2 and that will only happen by playing it often.
But once you solved the puzzels the replayability is not too great. So players might not be up to build it up to that extend in the first level.

Using slow mode would make it easier, but still the boss has several new techniques for the player to learn. IMHO too many for 1st level:
1 Moveable shields
2 Direction of enemy fire changes over time
3 Change of fire pattern (not clock-wise but anti-clock-wise.
4 Introduction of random change of fire pattern (clock-wise, anti-clock-wise, clockwise, clockwise, anti-clockwise and so on)
5 maybe increasing speed of the boss. I am not sure about that, since I was put under stress.

Wow!  Thanks for the detailed feedback!  :)

"In options menu: What is the difference between back and menu?"

The options menu is the same room whether you get there from the menu or from in a level.  So if you get there from the menu, "back" and "menu" are indeed the same.  "Back" takes you back to the level you were on if you were in one.


"I realy like it that you introduce the 2 characters at the begin."

Thanks!  It's one of my favorite things about the game!  xD


"I think the first boss is too hard"

For a solo player, yeah I agree, I would definitely advise using slow mode for solo play unless your up for a really hard game.

So far as I have seen, the first boss is hard but doable for two players.

"But once you solved the puzzels the replayability is not too great."

I was hoping that the ranking system at end would solve this a little, but unfortunately I think this is a built in problem with any puzzle based game.  However, if you have some ideas, I'm interested!  :)


Big thanks for all the detailed feedback mate, it definitely helps me out.

Send me a link to the game you wanted me to try!!! :)


I hope you had fun with Roopit and Boopit!

I forgot to mention: Starting the levels in paused-mode (press space to start the level) would be nice since you could at least get the layout and position of opponents and most traps without the gameover screen in front of you. :D 

Replay ability of puzzle games is hard and works only for some of the puzzels: You would need to keep the solution the same, but changing the pattern. Dull example: Instead of fireing from the right side, the opponents are fireing from the left side next time.


The game I would like you to try out is: https://hardgames.itch.io/babu

It's a Beta but I am already working on the final release.