Hey! Thank you very much for your feedback!
I get all your points and I agree with almost every ones.
Theme/Maps
Yes, I didn't go in details on the theme. I had little time to join the jam, so I decided to put all the effort into the raw rules part.
Regarding the two maps you right but I was trying to stretch the borders of the theme, the map during the game is representing at the same time two different things at the same time in my mind:
1- The physical distance of the people
2- The emotional closeness of the people
I could have laid down the same concept in two different maps or by having all the player have a fixed map in front of them that was able to communicate with the map of the other player(actually, this idea is a good abstraction of the sense8 characters scattered around the world) but it seemed more elegant like this for a mechanic point of view at the time, so I choose to stick to it.
Tone and style
Yes, I should have done better examples, it is true, but I laid out the game as the first draft for a first playtest, so for me this submission is a bit messy but contains everything that I need to test for choosing what to keep, what to waste and what to change. :)
Elegance
Without a first test, I'm not able to tell you if it works properly, anyway the end of a scene should make the map change in a way that pulls the Protagonist closer to one of the two other characters, Yin and Yang.
Easy to understand
English is not my main language so I think this part of the reasons why the rules are not very clear.
Thank you for telling me. :)
Thank you again for the feedback Sam, I appreciated it so much! :D