Without any time controls like pause or simulation speed, I believe this game forces itself into a real-time corner where the expectations are much higher, including in terms of readily available information and ease of control.
For example, efficiently building a contiguous wall is extremely difficult because of the manual orientation of the wall and the absence of drag movements. Beyond that, the wall orientation sometimes changes on its own, reverting a manual command, and I found this incredibly frustrating because it is real-time. Such a quirk would be less of an issue if you could pause.
I liked the theme and the clean art style, both inside and outside the game, but the real-time element made it anxiety inducing and the awkward controls made it frustrating to play, because I was never really in "Control".
Still a pretty good submission!