Thank you for the pointers, on Windows I was able to find my save files in
C:\Users\<username>\AppData\Roaming\RenPy\Harem Hotel-1520575859
and edit the most recent one, then the event triggered as expected.
An awesome submission! Playing with gravity is always fun and this game isn't an exception to the rule. Graphics are NICE! The lighting from the sun looks perfect on the planets' bumpy landscapes. Only regret is that the enemy planet doesn't shoot back (even at random) in Single Player but it still is fun for a little while.
Complete game with nice graphics, fun theme. It's interesting that a quick calculation based on 4 availables plants and exactly 3 different in a brew gives only 4 possible cases. Adding just one more plant would have made 10 possible cases, allowing the same plant multiple times would have allowed 20 possible cases, and both would have yielded 35 possible cases!
This game is definitely easy to extend to offer more varied (and difficult!) play.
Overall, an impressive submission even if I'm not sure why it triggered my Windows firewall dialog?
Without any time controls like pause or simulation speed, I believe this game forces itself into a real-time corner where the expectations are much higher, including in terms of readily available information and ease of control.
For example, efficiently building a contiguous wall is extremely difficult because of the manual orientation of the wall and the absence of drag movements. Beyond that, the wall orientation sometimes changes on its own, reverting a manual command, and I found this incredibly frustrating because it is real-time. Such a quirk would be less of an issue if you could pause.
I liked the theme and the clean art style, both inside and outside the game, but the real-time element made it anxiety inducing and the awkward controls made it frustrating to play, because I was never really in "Control".
Still a pretty good submission!
Excellent submission, perfectly fitting both the jam and its theme, I got a little nervous at the start because I thought i was only controlling one side, but then I realized that I could grab both and that no side would wipe the other, which makes it even better in my eyes.
Is there a difference between both resources?
No, it isn't as bad. The pace feels fast because the clock numbers fly, but also the sun cycle admirably rendered in shadows and colors does seem to race across the sky. Just a pause feature would be welcome. Quarter-pace, half-pace, double-pace and quad-pace features would be awesome, just to either enjoy the scenery in motion or to speed up the simulation.
I was afraid the little information about this game on itch.io would make it unplayable, but the in-game help was detailed enough to get me started. Graphics are cute even though it is a little cumbersome to have to manually check every single crank to figure out if they are used because they are animated even if not producing power.
I subtracted one star because I realized after 3 failed attempts to make money that power lines cut power in half with each tile traversed! This isn't explained anywhere and pretty much rules out any dispersed layout to optimize profit, and makes capacitors irrelevant.
Button voice over is well done and a funny surprise but does get a little repetitive after a while.
In the end, a solid submission.
I spent an inordinate amount of time in this game despite its lack of interaction, but aside the "walk without carrying anything" awkward animation where feet go over each other, it is a complete experience with a bunch of nice details, like the non-monotonous pathfinding, the real time shadows, the animated grass and fire, and the background objects.
The action is frantic and confusing, it is hard to know when an attack has been successful or not, and suddenly we're flying in the air, eliminated contestants stay up but can't be interacted with anymore. Beyond that I question the submission to a simulation jam, but maybe it is my own narrow definition of simulation.
It still impresses me that it was made in such a short time.