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Hello, I’ll answer what I can here in order for you. As for the dock, that’s on me, when I remade the zone, I thought that you couldn’t walk on the dock prior because there is no quest to fix it yet, apparently you could always walk on it though so I’ll change it.

As for the new room, yes that is intentional. The same thing should happen with floors unless I did something wrong. The idea is you can decorate each room differently if you want. I know that means some people will have to buy the same wall multiple times but at the moment at least I think the option is worth the cost.

Glad to hear the bug is gone with the room walls.

Glad you like it, the transparency system still needs some tweaking, it was a rush job done on Friday before the patch went live.

As for lag that’s good to know. I like to know these things but at the same time it’s very dependent on the computer you are running the game on. Do you happen to know your computer specs? The areas you are referring to are both larger meaning more objects are loaded in at any given time. Rain is also going to create more objects on a regular basis and fireflies play into the lighting engine which is probably one of the more graphically intensive things in the game.

As for the archaeology puzzles, I agree. It’s something on my list of things to look into. So, rest assured that at some point I will alter that.

Yeah, dye is linked into alchemy which isn’t in the game yet. I might push basic alchemy ahead just so dyes can be made because I know they are required for more than a few types of furniture.

I’ll look into clay. To be honest I don’t know that I’m really satisfied with the system in general. Originally, I made that system out of convenience since I didn’t have any ideas. Maybe be time to revisit it in general to figure something out. By “clicked the ready notification over the stove” I’m assuming you mean just interacted with the stove. I don’t know that it’s possible to allow for clicking elements with your mouse, which sounds dumb I know. Everything is linked to the tile you are facing however. I’d consider making it so that if you interact with the stove when there is a notification prompt that it takes you straight to the oven instead of the recipes though.

For the ladder thing I’ll consider it. It seems like a reasonable request the real. My only concerns are needing UI for it, as well as coding it. It sounds like an easy thing to code but I’m unsure since most likely I coded the mines with the assumption the player would only ever go down. Still I’ll look into it at some point, it may be simpler than I think.

I think I might have accidentally replied to myself instead of you. With the way the nesting looks on this page, I can't tell. So if you've already seen this, please disregard!

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My laptop has a 2.7 GHz intel Core i7-7500U processor with Intel HD graphics 620 and 16GB of RAM. 

Yes, I guess I mean interact with the stove. I've been clicking the notification when it's there, which opens the stove menu. I guess I wasn't paying attention that it's not a separate action with a different result.

By the way, I just noticed today that the trees in the area just to the west of my farm are having layering issues. There are flowers (winter jasmine) on the ground that look like they're on top of branches. I also noticed that around the lake to the southwest of my farm, walnut trees (I think that's what they are - it's winter and they don't have leaves, but they are dark wood) don't go transparent, and they behave like curtains - they cover me when I run up to them from the south.

It just occurred to me you were saying the floors should also not carry over to the new room, but I've never been able to get new floors? I see the tab in the catalog where I think they should be, but there's nothing there.