Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Multiple VISIBLE pregnancy stages more "wish" than "required". But at least should have multiple "logical" stages like "fertilized" (not visible yet, maybe can somehow prevent becoming pregnant), "pregnant" (not visible yet), "pregnant" (visible), "late pregnant" (visible, slower movements), "birth". This gives sense of progression instead of being binary toggle which is boring.

That way you have many stages of pregnancy without needing lots of art work which is very hard, I understand.

Also XXX animations should be better, multiple stages. Right now is just "BAM" instant fucking. That's not good immersion. Should start out with "struggling" (not sex, enemy trying to subdue PC), "undressing/foreplay" (enemy has subdued PC, now is trying to engage sexually), plus "sex" stages, "finish" stage, and "recovery/after" stage. If you want good example of how to do it right, look at Anthophobia or Parasite in City. Parasite in City also does pregnancy very well without needing tons of visible animated stages.


I got your idea!But we want to focus more on the offspring bonus, and a short pregnancy lasting time would be better for this.

The struggle anime sounds great! But we may get more monsters than Parasite in City. So for now there is no plan about this. But as the project goes on we will evaluate it

I understand that ... but if you don't do a good job on the pregnancy itself then what you have is a more tedious way to "buy" units. It won't be meaningful to the player. But I don't mean that pregnancy should take a LONG time. I think a little bit longer than PiC makes sense ... long enough to have a little bit of suspense and to affect gameplay but not enough that the player gets bored waiting.

The most important thing is to make every gameplay element "deep" and "complete". If you want pregnancy, really think about how to make it GOOD pregnancy and then do it that way. If you don't want to do it "good" don't include it at all. That will give you tight focus so the game really is good at the things it does.

I mark it. The system is just beginning ,not the end. It will improve gradually as updates goes on