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DancingReaper

2D Pixel Erotic Platform Action Game · By WOD

IDEAS FOR THIS GAME

A topic by WOD created May 22, 2020 Views: 3,064 Replies: 59
Viewing posts 1 to 19
Developer

Any ideas are welcome

Lots of ideas to throw out there, it depends on if you want corruption as a base topic or just to be taken advantage of, like having a slums to sleep but getting molested compared to just paying for a room at the inn. Being captured and taken away to a monster lair where they just take advantage of you over and over. I kind of enjoy the idea you have of getting h-content while battling, h-content game over sequences are a bit dumb in my opinion. Guilds where they just use you, or try to get you  raped because you haven't proven yourself a hero yet. If those ideas are good I have more...

Developer

Those can be summed in two types:h-event with human & h-event  while defeated.Two are considered to be add later.For now,we need to extend area of town & more stages.XD

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area with undead is always a classic, so like a graveyard or something like that. also i should ask if there will be nude spite sex not just clothed, im not sure if there already is and i just missed it, if not then adding that would be good. i think adding a way to block would be good as well, and finally will there be a and actual finish scene for the sprites after sex or is it just gonna cut to black every time then followed be waking up in town.

Developer

the graveyard scene will be considered, and at first we consider to make the clothe can be broken by attack, but it may makes a lot time to make the anime frame, and the nude sprite in sex only sounds feasible

probably make her pregnant stomach bigger in the cg since rn when she's pregnant all i can see is just a small bulge and also probably get a way to teleport to the boss rooms since its very time consuming to get to the boss room again if you lose. Great start though

Developer

I'm working on the Checkpoint now, next update you will see it

Emmmm the belly...I will advise it to my artist. If he would like to make it bigger

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better details of sex and pregnancy in general, live birth as well as egg laying. maybe some offspring that can "attack" her too. Pregnancy stages (no belly, small belly, big belly).

also improve overall navigation of areas. Right now it feels tedious to get around. Checkpoint system with teleporters would help a lot.

Please please please don't do "fetish soup" with this game though. It's so horrible and annoying that every game wants to have EVERYTHING. Vaginal, anal, oral, paizuri, tentacles, gang rape, dirty/smell, ahegao, etc etc etc etc etc etc etc and then you have a game that has 1 sample scene from every fetish. Please focus more. choose a FEW fetishes and do them well. You already have vaginal sex and pregnancy. Good starting points. Explore those more and make "feature complete" before you add ANOTHER fetish. Then when you do add another fetish, please add it carefully and make it "feature complete" too. That way the game is very enjoyable to a defined target audience instead of disappointing everyone equally.

Developer

May be you got only one type of eggs,actually there are two. And more types in future, some may attack and some will help. 

Since it is pixel art, it will take a lot to do with different pregnancy stages, it would not be considered for new.

I'm just working on checkpoint , update in next version.

And yes, it wont add any features  just as a value, it's an Action Game, and I will consider more on what it can interact with enemies & environments

Multiple VISIBLE pregnancy stages more "wish" than "required". But at least should have multiple "logical" stages like "fertilized" (not visible yet, maybe can somehow prevent becoming pregnant), "pregnant" (not visible yet), "pregnant" (visible), "late pregnant" (visible, slower movements), "birth". This gives sense of progression instead of being binary toggle which is boring.

That way you have many stages of pregnancy without needing lots of art work which is very hard, I understand.

Also XXX animations should be better, multiple stages. Right now is just "BAM" instant fucking. That's not good immersion. Should start out with "struggling" (not sex, enemy trying to subdue PC), "undressing/foreplay" (enemy has subdued PC, now is trying to engage sexually), plus "sex" stages, "finish" stage, and "recovery/after" stage. If you want good example of how to do it right, look at Anthophobia or Parasite in City. Parasite in City also does pregnancy very well without needing tons of visible animated stages.


Developer

I got your idea!But we want to focus more on the offspring bonus, and a short pregnancy lasting time would be better for this.

The struggle anime sounds great! But we may get more monsters than Parasite in City. So for now there is no plan about this. But as the project goes on we will evaluate it

I understand that ... but if you don't do a good job on the pregnancy itself then what you have is a more tedious way to "buy" units. It won't be meaningful to the player. But I don't mean that pregnancy should take a LONG time. I think a little bit longer than PiC makes sense ... long enough to have a little bit of suspense and to affect gameplay but not enough that the player gets bored waiting.

The most important thing is to make every gameplay element "deep" and "complete". If you want pregnancy, really think about how to make it GOOD pregnancy and then do it that way. If you don't want to do it "good" don't include it at all. That will give you tight focus so the game really is good at the things it does.

Developer

I mark it. The system is just beginning ,not the end. It will improve gradually as updates goes on

Needs upgrades/level up, equipments and more content, maybe smaller levels, walking trough them isn't very pleasing... I may not know how to lewd this game properly, not sure if the stats are working or not?

Developer

I'm not sure if you means need more lewd content.

the RPG-like systems may not be considered as the core point.  And I'm focusing on if there are some ideas that can only be used in an Action Game.

Well, if you want it to be a porn/hentai game, then it sure need more lewdness, but for an ecchi/lewd game, feels ok as it is (I didn't minded about this at the end, I downloaded a bunch of +18 games, just looking for cool and sexual games, this hooked me for the current stuff it has and the new stuff it will have, it may not be as sexual as the others I downloaded, but sure is better than most of them gameplay-wise)

I'm fan of action, most of these games are Visual Novels with usually no skills needed to clear them (This wasn't very challenging for now, but I suppose it will get better and harder)

Devil May Cry would be an good example of Action+Upgrades, I would also like to suggest auto save (I didn't saved the first time I played), there was something else that I wanted to tell you but I totally forgot about it, I will tell you if it gets back to my mind (Or if I think about something new, good luck!)

Developer(+1)

Auto save—marked.

Many hentai game unpleasant me for the bad control, so gameplay would be the basics of this game. 

And I would like some hentai ideas that can combine into the actions, if you get one, any of them are welcome.

The game controls are cool now, there is a "bug", when you jump hugging a wall, your jump is smaller (For Parkour, is the opposite), it could have some extra mobility (Dash, Air Dash, Air Dodge, Double Jump), but I think you already tought about that,  those could be gameplay upgrades like the dodge. (Allows you to get to zones that you couldn't before, fight better), also, crafting items would be neat (These could be extra gathering stuff, Skills for Mining rocks, Gathering herbs, Cutting wood, this idea is inspired from Romancing Saga btw.) And now I know why it was so annoying to walk through zones, you get absolutely no rewards for killing enemies, so you just rush and dodge them to get to another area.

Btw, I remembered what I wanted to tell you when I booted the game again, this is the first time I see pixelart with "Motion Graphics", I don't feel good with it, but I may get used to.

I'm blank for hentai ideas, maybe a way to get out of enemies rapes would be cool (It could be an skill), I already cleared the four missions, I suppose is everything for now.

Well, after writting all this, I decided to take a look at the devlog, it seems that it got few neat updates :D

Developer

For now it is not an open-world game, so may be not as high freedom as the game you mention. But if I get some interesting ideas about actions, I would put it in.

w or the up button to jump would be nice. i havent gotten far into the game but i am having difficulty trying to adjust to the jump

Developer

the w/up buttons are already used. it may be to have a custom button setting

why don't add dropped item from the enemy 

Developer

It is not in the early version

then what about the coin? 

Developer

dropping items include the coin

no just coin 

Developer

items are in the new versions

well I can't buy healing item because I don't have coin 

And I need healing item because I forced to go to my destination from the start again and again until I kinda annoyed by it 

Developer

well it is not in the public version, but you can get healing herbs in the previous stage over and over

zombies, or bandits.... pretty much goblins but just bigger, bandits would be faster than goblins while zombies are slower, also at least when i'm jerking off to her getting raped and giving birth i won't have to relate myself to a tiny green gremlin with the intelligence of an aggressive toddler...  also because bandits are humans, our fighting style is more discrete because even in medieval time people are smart enough to know "if people can't see what you're doing, they can't react" so their charge animation would be that they slide their knife behind in a way that from the player's perspective we can't see the knife then jab forwards. from an outsider's point of view it'll look like just like any other attack wind up but it's a subtle detail to show the difference in intelligence. 

Developer

I think there would be another way to deal with bandits not just fighting. For now we are working on the npcs in the town to make them interlligent. 

pfft, ironic... then again i also struggled to type intelligence properly more times than i care to admit when i was making my original comment.. anyways functions first before interaction. if i had a job, i'd pay  for patreon and discuss and help out with making this game come into full fruition. but i'll say what i can from here.

I think a fun adition would be more bosses. This is mainly cause the boss fights are fun and the engine  favors 1 on 1 fights. Plus They'd add a nice spice to certain areas. (Say a cocky rougew in town who you can fight and will happily fuck you or a random bandit attack).

Developer

Yes, some wandering hands in town would be nice.

I also like the idea that for everyone else this is a generic RPG world but for this one girl it's a sex filled hellscape full of constant eggs pushing out of her vagina.  Seriously are all monsters monotremes?

Developer

just the game setting, dont take it too seriously.XD

Okay. Also could there be a way to turn down the amount of times you get pregnant? Cause it kinda breaks the pace of the game.

Developer

Yes,  Birth control pills will be added.

Cool, nothing else to really add other then that.

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The music volume is much louder than the voice volume, can that be fixed?

Other than that a system of clothe breaking would be nice too, if possible

Developer

BGM marked, clothe breaking is not planed for it will multiply the work under this framework

It does feel kind of weird that you receive gold for giving materials to the witch when you can literally just go and pick them back up.  Love the game besides that, though!

Developer(+1)

this is a bug, XD.  just be fixed in the next update

Hey howdy!  I think that it would be nice if you didn't have to equip tasks in order to receive the rewards from the guild.  I defeated the goblin king but I didn't have the task equipped so I had to restart the game to get it.  I still think the guild is nice to see and claim the tasks but I think that having to equip them is just a little unnecessary 

Developer

you can finish the task before equip and get reward the same, it should be a bug 

I have a couple ideas for the more lewd parts of the game.  First of all, it would be great if there was an masturbate option.  You know, like a button you press to masturbate in little sprite animation like with the mating scenes.  To add onto this, you could also put collectible sex toys throughout the game which you can equip in the Q menu.  Example: a basic dildo, a *magic* vibrator, a big dildo that you can ride, ect...  As for how this would work for gameplay, it could slowly lower your yellow bar if you want to get mated with without taking damage. It would also be cool if you could like automatically trigger sex scenes at the inn.  To add onto this, you could have unlockable partners that you meet throughout the game that you get to fuck at the inn.  And, when you don't have any, it could be a masturbation scene with one of the toys you found but in a more detailed animation.  I know that one is a big ask because it would require more of the high res animations which is a LOT of work but it would be super cool!  I think it would also be cool to have a brothel in town as a little miniquest/minigame.  You could have sex and earn small amounts of gold for your efforts!  I don't know how you feel about any of these but those are just some ideas that I have!  This game is really fun and I wish you luck with your development!  If you like any of these and would want any more help from me, let me know!

(P.S. I have not experienced the entire game so far so forgive me if anything I have listed is already in-game)

Developer

Some of those are in plan. I agree with the idea of more lewd parts. Now we have got a seduce spell to effect monsters or NPCs to lay you down immediately. And we are looking for more sex-oriented magic, any ideas are welcome :)

Maybe a robot themed stage? or a cloud stage which could introduce new enemies like harpies

Developer

emmm....it is not a cyberpunk style, but can add enemies just like that, Marked

XD sorry ive been playing it recently

Alchemy Book(posted in my ingredient post too) where you can record the different combinations of items for the cooking pot outside of the goblin cave, basically if you've made it once it's recorded in the book, with maybe the number of items you can mix so we have a goal to aim for.

Developer

Nice idea. But there is not so many combinations yet, neither has any goal for Alchemy system. It is just a bonus system. I’m glad to see someone interest in this, marked and let’s see if we can make it in the next project

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I'd really like to see the Alchemy stuff progress, so much potential there, I personally have a bunch of ideas for it, wish I had the skill you all do and could design a game, I have grand ideas just no skill to make it come to fruition.

Ideas like this:

  • Alchemy could be switched to activating the pot and it pulling up a menu that has space for you to move things to instead of throwing the items in.
  • Could make it where depending on how you arrange the items is what you get for example: The box is a 3x3 equaling nine spacesto put things, you use slime mucus + herb + slime mucus in the top three slots and get a small mp potion, but if you use herb + slime musus + slime mucus you get a small hp potions, the reason for this is, the recipes first item is what the focus is, so entering the herb as the focus makes the recipe forcus on healing items, while entering the slime mucus makes it focus on MP items.  You could push this farther by making it where you can design even more items like this Herb in top left(focus hp) Slime mucus top middle slime mucus top middle first is herb(focus hp) slime mucus slime mucus then bottom bottom first is herb them slime mucus slime mucus and this makes a good healing potion, if you upgrade the pot you can get a 3x4 and insert the same combo on the fourth set of 3 and get a grand hp potion that you can usually only buy from the store, and if you only use 2 rows with the same combination you get a regular healing potion. Also if you are on the 3x3 version and you do Herb top left then slime mucus middle left and slime mucus bottom left you get a potion that heals for a little but boosts mp a bit instead of the normal small hp potion because you are using 3 focus items in the combinations (1 hp focus and 2 mp focus)
  • Boss slimes drop boss slime mucus which can be used in it's own unique recipes but can also be used as an upgraded version of the regular slime mucus, for example it takes two slime mucus to make a small mp potion, but a boss slime mucus and a slime mucus make a good mp potion ect.(this also makes farming bosses more appealing as you can then make better items.)

Anyways just idea on how you can take a simple bonus mechanic and make it more than it was, I have even more ideas, just wanted to get out this basic stuff.

Developer

This sounds like the alchemy system in Minecraft.XD....but it is not suit for this game progress

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How about making the tip of the scythe during normal attacks deal more dmg and hitstun for a bit longer? It would makes combat feel much more rewarding and less tedious.

Developer

There have been a lot of skills which deal more damage now, it designed to encourage more use of skills, not normal attack all the way

Personally, I find myself using the 3 hit combo more often then any skill, the next in the list for worth it to me is: Up + Attack, comboed with Uplift + attack, still the three hit combo seems to be the best tactic thus far.  when facing an enemy that has ranged I go with Fireball + Fireball or Fireball + three hit combo (use this one on goblins mostly).  to me it feels like the combos just aren't worth it most of the time, like when I use the Up + Attack comboed with Uplift + Attack, I still have to hit the slimes one more time to kill them, which more often then not gets me hit, however if I just use the standard 3 hit combo the slimes are dead and 100% of the time don't get hit, now I haven't maxed out my upgrade chart yet, nor have I defeated the boss for slimes or goblins, so I'll see how it acts later, but so far the combos just don't seem to be worth it.

Just wanted to add my two cents into it

Developer

more skills you get as game goes on, there would be more combo attacks

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I had this idea, but if anybody posted this already, or had the same idea, sorry I'm too lazy to read.  Partners or pets you can bring with you to battle with perks or benefits or even fight for you(or fight you on the bed).  Also have a few ideas for the settings of the game, like a desert zone with mummies(toilet wrap attack mummy and a mummy with a staff[range]) and scarabs(the Egyptian bug and the same but can shoot projectiles). Also some new items that are not only consumable but also you can wear, like an Equip mechanic to wear armor or etc.

repeatable quests