Thanks for the comments! Indeed, I think the game may be more intuitive to play with a corkboard than laying flat on a tabletop - and of course you can play online using graph notes sites or Miro, I have no idea why I didn't actively specify it in the text.
We'll definitely take a look at the role of cards, and may give the Blackjack part a go, though I'm not sure the game *needs* anything like a chance-driven resolution system. As a small note, we do use suit and rank, to refer cards back to specific elements on the maps, so that players will be forced to reincorporate previously appeared elements in their narration.
I'm also very excited to develop more mission types and expand that section - Flavio's idea to make it modular is really cool!