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(2 edits)

Hey,

Wow, the Amulet of Steadiness is extremely useful! With that and some lightning-scrolls I had no trouble to reach the end. But what a clever ending... I almost succumbed to the... new found powers. ;)

Anyway, that was a fantastic experience! I never thought it would last so long, but it entertained me for weeks. I especially liked the different design and themes of the cities and the different climates. It really feels like a world exploration and there is just so much to discover. The most memorable city for me is Pinnacle, you almost feel the height when you climb up to the top. My favourite region has to be the west plains, that's the place I would settle down. ;)  My favourite dungeon was the one tomb in Sand Haven. The most annoying enemy were the ice golems for me. The most elevating moment was the restoration of Indigo and The Marshes to their former beauty. The most useful spells for me were Stun and Tempest. The most useful item was the Speed Ring in my case (and in the end the Amulet of Steadiness...). One feature I never used was the temple services. My favourite gameplay mechanic was the leapstone and I really like how the map develops with time. Overall I encountered two or three crashes while saving but the savegame was always intact. Other than that I had not a single bug. The only thing that could use some improvement is the inventory management and in the spell departement I would have wished for one or two classic summon spells. Other than that I have really nothing at all to complain about, it was a fantastic journey and I'm sure I'll play it again some time.

Thank you very much for that exquisite and pleasurable experience! It really helped me to find some calmness during these strange times. :)

It makes me really happy to read your comments! I'm glad the game was a pleasant experience and that the exploration/adventure aspect of it came through. Yes, inventory management and spells could definitely use some improvement but by the end I was pretty much running against the size limitations of the platform (to the point that I was designing spells based on what bits of assembly code I could reuse to keep the game size small!), which I guess is part of the fun :-)

Thanks for playing!