Yeah, I fully understand that some of what I had said may not be possible with devs who are less experienced than others, like me and you (especially me). I mean, I’ve only just found an idea for a small project that I might actually stick to for once lmao.
For controls, I’d maybe swap out primary and secondary attacks to left and right mouse buttons respectively. And the block could be set to the Ctrl key, imo I just find that easier as my left hand is usually where the WASD keys are and my right hand is usually on my mouse.
Like the idea of the health pickup feature, I feel like having to choose when to use it may make the game feel strategic in a way, making choices that may end in the characters death adds to the game a lot. I can also see that the waves may be a good way of the player seeing thier personal progress, and has the same insentive as the scoring system I mentioned.
I’d be hella proud if this was my first game! Sure, it needs some polishing but doing this in a month (give or take) is amazing.
Gonna be poised to try the next released build! :D
Ty