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HolyGhostDev

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A member registered May 27, 2020 · View creator page →

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Hey everyone,

I'm working on my first game, and I released a small demo/prototype of what the game will be at its core. It is "A clicker game with a minimalistic theme." and is the first project that I want to put most if not all of my effort into. It's called:

Below is a short introductory story for the game:

You find a mysterious box on your doorstep.  No return address, no shipping label. Just a white box. You take the package inside your house. Grabbing your trusty box cutter, you cut the neatly aligned tape and open it. Suddenly, a bright white light surrounds you and transports you into The Void.

To find out more about this project, if it interests you, to receive further updates via Devlogs and to download the prototype and try it out for you self, click right here to be transported to the itch.io page!

Thanks for reading!

HolyGhost

Yeah, I fully understand that some of what I had said may not be possible with devs who are less experienced than others, like me and you (especially me). I mean, I’ve only just found an idea for a small project that I might actually stick to for once lmao.

For controls, I’d maybe swap out primary and secondary attacks to left and right mouse buttons respectively. And the block could be set to the Ctrl key, imo I just find that easier as my left hand is usually where the WASD keys are and my right hand is usually on my mouse.

Like the idea of the health pickup feature, I feel like having to choose when to use it may make the game feel strategic in a way, making choices that may end in the characters death adds to the game a lot. I can also see that the waves may be a good way of the player seeing thier personal progress, and has the same insentive as the scoring system I mentioned.

I’d be hella proud if this was my first game! Sure, it needs some polishing but doing this in a month (give or take) is amazing.

Gonna be poised to try the next released build! :D

Ty

Hey! Took me a while to get used to the controls (using both WASD and arrow keys is an unfamiliar experience for me lmao). It would be good to have some key remapping feature to make it more user friendly. But, for an early build, the game is brilliant!

I like how attacks and blocks have to be timed to have an effect, but since my skills in video games are terrible, I learned that I could spam the secondary attack and that would prevent the enemy from attacking you. Might be a bug, but ¯\_(ツ)_/¯.

I've put some things down below that you might want to consider, if you aren't already:

  • Some way to have the character heal slowly over time, but only up to a certain point. (75% for example)
  • You could add some scoring system, for every enemy you defeat, which helps the player become invested into getting a better score than they did before.
    • You could gain this score from killing, picking up items. ect
  • A UI/GUI update could be implemented, but that doesn't need to be done for a while yet.

I thought I might as well put some stuff that you've done really well too:

  • The sprites look really nice!
  • Love the parallax background and foreground, adds a sense of depth to the game.
  • The way it swings enemies into the frame instead of just spawning out of frame and walking in is a pleasant touch and adds some relative realism to it.
  • There's much more that I could add, but this comment is too long already!

I really like this game, even in an early build. Much more than I've ever done with a project myself because I distract myself way too often. So, props to you!

(I survived up to wave 2, by the way. Not great but, again, I'm super bad at video games.)