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Hi jj177, 

I had the same problem under Linux. When installing the mod you have to move two directories from the mod folder to the main game folder (as per the installation instructions), one of which is called '.import' which under Linux is a hidden folder and has to be explicitly shown so it can be moved. I have no experience with Mac, but since it is based on Unix too, perhaps the folder is hidden for you as well. Without the links stored in this folder Godot can not properly read and link all the stuff from the mod thus making loading into the game impossible.

I hope this helps. Good luck and have fun!

I know you’d said that you have deleted backups, but the error code “the following scripts don’t match an existing file” indicates to me that it is looking in backups for the existing file to replace. I could be wrong, but again, no Mac to test and help out unfortunately.

The one thing which may be obvious but I do have to ask is whether the mod was successfully activated from the mod panel after replacing all of the files manually. The only time I can recall seeing anything like that was when I’d just forgotten to activate the mod and started the game with the replaced files but no mod active.

The other option may be to just go into “files/scripts/“ and copy the “Aricsexpansion” folder into your base game as well. That may resolve the issue of it not being able to find and replace the files.

Deleted 1 year ago

“the following scripts don’t match an existing file” is not an error message, especially as the files mentioned are the files that are used in mod folder rather than applied to existing files.

Deleted 1 year ago
Deleted 1 year ago