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Hi @scopperil! Thanks for the review, this is all very helpful.

I did not see i'm sorry did you say street magic! It looks really good, and I'm surprised at some of the similarities. I'll have to grab a copy.

I see now that plot and sow could have unproductive overlap. I'll reconsider the wording of the stat descriptions in revisions to see if I can add a bit of distinction. I definitely saw sow as being more directly related to the population of Antrum outside the faction - gaining the trust or spreading rumors among the community. Plot I see as more of a sneaky faction action, maybe sneaking into another faction's territory or HQ, or gathering intel on a person/place/thing, etc. I'll try to make that clearer.

I think opposed rolls being optional is for the case where the other players are ok with an action happening unopposed - they think it will lead to a more interesting outcome or they think it is boring or more of a setup action and don't want to linger. I can check that section to see if the optional nature could lead to problems.

The destroying Districts point is a really good catch. I missed this possibility. I will add a section saying if a District with a Haunt is destroyed, the player with the Haunt can relocate the Haunt as they wish. I suppose it could be an opportunity to revise the name of the Haunt also...

Two d66 lists could be good. I was trying to conserve paper and had uneven numbers of ideas for the different columns. I'll think on that.

Thanks again for your feedback! I appreciate it.