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This game has a lot of mechanical potential but a lot of design decisions come across as frustrating. Being unable to see past a small field of view makes traversal very difficult, particularly because you're unable to tell how far away a platform is.


The wall jump ability becomes a huge hassle due to it being mapped to the same button as a regular jump, which often led to situations where I'd accidentally press it against a building I was trying to wall run up and then do a 180 and fall to my death. There's no clear indication of which walls you can wall run up, and which you can only slide on either.

The game also really needs a save feature of some sort, because it's decently long and not really suitable for one session.