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Thee

7
Posts
72
Following
A member registered Aug 07, 2019

Recent community posts

I suggest "defer"

Very interesting, I think the esoteric puzzles benefit the mood even if it's a bit frustrating haha. Definitely a project I'll keep an eye on, have you considered starting a Patreon?

Yeah I'd love a forum section for this game.

This game has a lot of mechanical potential but a lot of design decisions come across as frustrating. Being unable to see past a small field of view makes traversal very difficult, particularly because you're unable to tell how far away a platform is.


The wall jump ability becomes a huge hassle due to it being mapped to the same button as a regular jump, which often led to situations where I'd accidentally press it against a building I was trying to wall run up and then do a 180 and fall to my death. There's no clear indication of which walls you can wall run up, and which you can only slide on either.

The game also really needs a save feature of some sort, because it's decently long and not really suitable for one session. 

worked customer service, pretty accurate.

Very good for a pre-alpha. Big suggestions would be a map system that marks collectables per area, and maybe a way to traverse maps even quicker? Running is good but the open areas are so large that it can still feel a bit slow.