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Thanks so much for playing!

If it wouldn't be too much trouble, I'd love if you could share the error report you're receiving. That way I might be able to hunt down the source.

I really appreciate your offer of a script translation. Right now I'm very focused on the content of the base game, but I will definitely keep your offer in mind.

Thanks again!

I'll find it, do you have a Discord Server or Twitter? It would be easier this way to notify people with updates and bug reports

No plans for a Discord server as of yet, but you can follow my game dev Twitter account @dakodanova.

(1 edit)

Your DMs are not open on Twitter, I will post it here

```
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/demo.rpy", line 464, in script
    with renpy.pause(1.0)
TypeError: 'bool' object is not callable

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/demo.rpy", line 464, in script
    with renpy.pause(1.0)
  File "C:\Users\(Myname)\Desktop\Jeux\FiendsForever-0.0.1-pc\renpy\ast.py", line 1389, in execute
    renpy.exports.with_statement(trans, paired)
  File "C:\Users\(Myname)\Desktop\Jeux\FiendsForever-0.0.1-pc\renpy\exports.py", line 1601, in with_statement
    return renpy.game.interface.do_with(trans, paired, clear=clear)
  File "C:\Users\(Myname)\Desktop\Jeux\FiendsForever-0.0.1-pc\renpy\display\core.py", line 2251, in do_with
    clear=clear)
  File "C:\Users\(Myname)\Desktop\Jeux\FiendsForever-0.0.1-pc\renpy\display\core.py", line 2702, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "C:\Users\(Myname)\Desktop\Jeux\FiendsForever-0.0.1-pc\renpy\display\core.py", line 3047, in interact_core
    new_widget=layers_root)
TypeError: 'bool' object is not callable

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Fiends Forever 0.0.1
Sun May 31 13:39:33 2020
```

Thanks for pointing out my DMs. Fixed that.

Unfortunately I haven't been able to recreate your error, but I've made some adjustments to the code that hopefully fix the issue. It'll either be out in the next update or a hotfix, depending on schedule.

Thanks again for your help!