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I haven't had the chance to play The Hanging Room, so please do take that into account.

That being said, first and foremost, the game is absolutely brimming with atmosphere. While Le Carré is explicitly called out and referenced (and especially the Tomas Alfredson film version of Tinker Tailor Soldier Spy), it is done in a way that gives the players a lot of leeway in defining the setting and specifics, and feels like a loving homage to the gritty, morally gray espionage stories that I love. The roles, relationships, vignettes and the ending are all incredibly well in genre, and I applaud the way this is all pulled off with a really good ear for what tone the narrative aims to be.

The framing of the narrative as flashbacks after the operation is brilliant. The way it forces the narrative to be tight and contained, the way it encourages conflicting viewpoints, hidden truths and outright lies and the way it ends, it is all incredibly in keeping with the best spy stories.

I also really like the idea of making connections on a board. As someone said, it would be super evocative to play using a cork board with pins and bits of red string...

Not having played the game, I feel very hesitant to say much about the rules. I really like the actions and everything seems geared to make for a good play experience. There were some things that didn't become clear to me on my first (admittedly, quick) read-through but which have already been commented on and clarified in the other comments. I know that for me personally, on my project, the time-frame and character limits of this competition both felt a bit restrictive this time around, and I think this game might also benefit (as I'm sure all games here would!) from a little clarification with regards to some rules. Examples of play would maybe also help, but of course, in the character limits given here weren't a possibility.

My gut feeling on a read-through is that some things in the rules could maybe be tightened up a bit and clarified, but it would take some playtesting for me to really see which parts this applies to.

So to conclude: This is an impressive piece of work, and I would love to see this game further developed. I also love the way you left yourselves the possibility of modular design with the operation types. Another possibility for further development could be to have different sets of settings that give some details about context, different factions etc.

All in all, a very strong entry, and as a fan of this specific type of spy story, I'm really glad to see people working with innovative games in the genre!

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Hi Lari, thanks so much for your comments - it's great to see that another fan of the genre got what we were going for. I'm sure there's much we can tighten and smooth out both in terms of explaining, and in terms of actual procedures, and Flavio and I are eager to develop this some more. I was surprised by how difficult it is to explain even banal procedures when they include interacting physically with the maps and components, and while I did my best  there's still much to do. I'm looking forward  to  adding examples, and maybe some schematics - I really think they could help! 

I know my Co-designer Flavio has been reading your game and wants to submit an evaluation - he's much more of a boardgame expert than I am so we felt that he could give a proper analysis :) Really cool to see different takes on the genre in the same Jam! 

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Thanks for the reply! I feel my entry this year didn’t really do what I wanted it to do – I had another idea which was supposed to be a hack of Firebrands, with the roles, relationships and hidden motives relatively similar to yours. But it got overcomplicated with a token bidding economy and I couldn’t get it to work! So that’s another reason I’m happy to see your game! 😊

If you feel like checking it out, I have a long-term project called The Service which is going to be a PbtA Cold War espionage game inspired by Le Carré, Len Deighton and The Sandbaggers. I have a playtest kit up on my itch page, but it’s a bit out of date. Just want to do some adjustments and try to get a newer version out as soon as I have the time & energy!

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Hah, is that you? I remember The Service, I looked at it a while back! I really will have to try it someday! 

Also funny you mention the Firebrands system: last year, for Mapemounde, Flavio and I were working on a Firebrands-esque spy game, but didn't manage to pull it together in time. So we just had to come back with a spy game this year! It was a bit of a different project though - the idea was to play it over a map of europe, with each minigame taking place in a different city, in a different time, slowly building the story of two spies chasing each other for years. Very Smiley vs Karla, again, but from a different angle :) 

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Heh! Great minds think alike!

Still might try to put together a Berlin SIS station Firebrands/The King is Dead game one of these days. If nothing else, because I’d love to do UK/DDR/US passport role sheets for the characters...