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Hi Lari, thanks so much for your comments - it's great to see that another fan of the genre got what we were going for. I'm sure there's much we can tighten and smooth out both in terms of explaining, and in terms of actual procedures, and Flavio and I are eager to develop this some more. I was surprised by how difficult it is to explain even banal procedures when they include interacting physically with the maps and components, and while I did my best  there's still much to do. I'm looking forward  to  adding examples, and maybe some schematics - I really think they could help! 

I know my Co-designer Flavio has been reading your game and wants to submit an evaluation - he's much more of a boardgame expert than I am so we felt that he could give a proper analysis :) Really cool to see different takes on the genre in the same Jam! 

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Thanks for the reply! I feel my entry this year didn’t really do what I wanted it to do – I had another idea which was supposed to be a hack of Firebrands, with the roles, relationships and hidden motives relatively similar to yours. But it got overcomplicated with a token bidding economy and I couldn’t get it to work! So that’s another reason I’m happy to see your game! 😊

If you feel like checking it out, I have a long-term project called The Service which is going to be a PbtA Cold War espionage game inspired by Le Carré, Len Deighton and The Sandbaggers. I have a playtest kit up on my itch page, but it’s a bit out of date. Just want to do some adjustments and try to get a newer version out as soon as I have the time & energy!

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Hah, is that you? I remember The Service, I looked at it a while back! I really will have to try it someday! 

Also funny you mention the Firebrands system: last year, for Mapemounde, Flavio and I were working on a Firebrands-esque spy game, but didn't manage to pull it together in time. So we just had to come back with a spy game this year! It was a bit of a different project though - the idea was to play it over a map of europe, with each minigame taking place in a different city, in a different time, slowly building the story of two spies chasing each other for years. Very Smiley vs Karla, again, but from a different angle :) 

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Heh! Great minds think alike!

Still might try to put together a Berlin SIS station Firebrands/The King is Dead game one of these days. If nothing else, because I’d love to do UK/DDR/US passport role sheets for the characters...