First and foremost, my sincerest thanks for taking the time and effort to create this incredible expansion for the game AricTriton!
While dabbling around with the version 0.9.4 I came across a problem with the snail pit Management panel, which boils down to two bugs.
The first one is that when assigning available eggs to sell, the number in between the buttons doesn't in- or decrease, while the text in the box above changes as is intended. Instead the number of 'Unassigned' (Far left of the panel) in- or decreased from or to zero in accordance to how often the sell-buttons are clicked. Actually trying to sell the eggs resulted in the following error message once the day end button is clicked:
SCRIPT ERROR: dailyFarm: Invalid get index 'goldper' (on base: 'Dictionary').
At: user://mods/AricsExpansion/scripts/aricsexpansion/expansionfarm.gd:1291.
SCRIPT ERROR: _on_end_pressed: Invalid operands 'String' and 'Nil' in operator '+'.
At: res://files/scripts/Mansion.gd:1318.
Removing any remaining eggs from the sell option that remained after an attempted sale resolves the error and the game continues normally.
The second error pertains to the 'assign to Hatch' option which, whether an incubator is a available or not, assigns all eggs to cooking for all intents and purposes. No errors occur, since the cooking option works as intended.
While I'm at the topic of snails, is it intended that you have to build the Hatchery for the encounter with the snails to be available? Because no matter what I did at the farm, without the vanilla Hatchery I could not find any.
I also encountered a third problem. After building the Beauty Parlor, I was unable to decorate the nether regions of my female servants, as all options for that area didn't show up. Looking though the slave_tab.gd, I found a simple solution to that particular problem can be implemented in the line 784 (line number according to an Unmoded vanilla script):
if ii.requirement == null || ( person.consent == true && ii.requirement == 'lewdness') || (person.penis != 'none' && person.consent == true && ii.id == 10) || (person.vagina == 'normal' && person.consent == true && (ii.id == 8 || ii.id == 9)):
by simply replacing person.vagina == 'normal' with person.vagina != 'none'
I guess this is due to how the mod classifies vaginas?
Anyway, that's all I could find. Thanks again to everyone that has help bring the mod as far as it is