Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Well done, I see you changed the models since I last played, looks better. I also don't think there was a health bar when I played it last, so that's cool too (it did look weird though, because it was filling instead of degrading) :-)

The camera was alright, but could still have used some improvements.
Some of the trees and houses were also blocking the camera's view sometimes, so I was attacked by 2 rangers and
a melee guy all of the sudden. I believe giving the AI some line of sight logic would have made it a lot better. I did kill them though, but only because I had leveled up high enough to have a decent amount of health, and damage :-D
I got pretty OP after a few levels.
I could also pickup stuff from far away, it seemed like there was no limit.
Other than that it was pretty cool, nicely done. I believe it could have a nice way of telling stories though, the way the game is set up :-)

(+1)

- When you level up you go back up to 70% health :)
- I'll be trying a few things with the camera today as short term measures, locking the Y axis movement from the RMB will get tested today.
Eventually though I'll probably redo the camera altogether.
- Line of sight logic is definitely on my postJam do list, I'm a huge fan of Darkfall and its line of sight AI and I can see AI being one of the areas I want to specialise in.
- The pickup from distance will get nerfed, I have a bug in there somewhere, once I fix it I'll rebalance the game.

I'm waiting on someone to comment on the Win animation :)

Thanks :) 

Hmm I thought I did win :-D Because I didn't die. I believe I saw a win animation on the character. I can't remember how it looked though. I might have a quick run again to see, when I get on my pc again :-)

(1 edit)

After the win animation it will throw you to the end screen (in 3 seconds).

I borrowed from the spirit of Crash Bandicoot for the Win :)
The one thing I didn't do is spin the toon to face the camera before doing the animation, next build..

(+1)

Ah right, I see that now. Then I did see it yesterday :-D I just had a go at it today again to make sure, and yeah it was the thing I saw yesterday :-D