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(+1)

I just completed all levels, nearly twice actually but the last level is very hard. The game has potential at becoming a fully fledged out physics based puzzle game.

The camera is definitely improved, but could still use a bit more polishment(only when you're near a wall though.).

I had some issues determine where I would land on the platforms. Something that would have made jumping platforms easier, is a black circle underneath the character (the sort of simplistic shadow that would be underneath a character in old games) :-)

I actually found a way to avoid the shuriken launcher, if you go all the way to the left, and then run. I didn't get hit by it. However, don't worry, I did finish the level legitimately on my 2nd playthrough :-)

The levels are definitely hard, especially the last one, I was struggling with that one because I had to jump on the crate and had to get it out far enough. But it was hard because the crate's physics would sometimes go crazy if I touched it or landed on it when it was in a slow bubble.

BUT I found the game very cool, and fun when the crate physics behaved the way I wanted :-D I hope you will develop it further and improve it to make it more complete and polish the features :-) It definitely has potential, and I hope you stick with it, you have a really good game here.

(+1)

thanks for the indepth review :)

I totally agree regarding the camera and the platforming. Will add a black circle under the player Manually, if I use the sun it will make the visuals a bit worse due to too simplistic shadows. Thanks for the suggestion.


Wow, i gotta fix that issue with being able to totally avoid the shurikens haha thanks for pointing out.

Regarding the physics, I need to think about it because technically it would indeed move extremely fast after leaving the bubble since the player is relatively super fast inside it and thus any force applied would be greater. But if that results in unexpected behaviour, then I should think about how to improve it, player experience is king.

Thank you very much for all the help you've given