I think level 2 is too hard and controlls are a bit floaty. Also sometimes camera goes into a wall. Othersite great game.
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Time Bubbler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #11 | 4.421 | 4.421 |
Overall | #16 | 3.987 | 3.987 |
Mood | #20 | 4.053 | 4.053 |
Gameplay | #23 | 3.842 | 3.842 |
Audio | #32 | 3.632 | 3.632 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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really liked this, we played for a while. Could not get past level 2 though and didn't work out we had to press 1 and 2 to choose the time zones, or the right mouse to shoot.
Maybe an easy play intro.
The graphics are really cool and show just how effective primitives can be, feel quite polished.
There was something quite nice about shooting the timebombs (or whatever they are) into the sky, seeing them go of away in a spaceX style!
nice work.
Such a cool game! The timegun idea was so good, it made so many possibilities! You could build this into a proper big game, like Portal, just adding a story here would get people really immersed in the game.
The camera is not working quite well though, I kept pressing the right mouse button to move and do stuff, since it was easier to see the distance. I would say getting the camera closer to the player and slow it down a bit, but can't really know what would work in a platformer like this. Or maybe even more like portal and having it FPS so it would be easier to calculate distance, although I like your character and his animations!
Awesome! The game is soooo nice and good vibes man! I`m impressed that you have used so many mechanics in a game for a jam, and more impressed that you used it so well! Congratulations. Sometimes the camera worked little strange, specially near walls, but nothing too problematic. One thing I wish you could improve in the future is to make some stronger shadow in the player or something like that, to make more where the player will land. Ficou muito bom cara, me deixa orgulhoso de saber que você é brasileiro também hahahahaha! Parabéns!
Obrigado pelo feedback! Fico feliz que tenha gostado do game de uma forma geral :D pois é, eu apanhei um pouco da cinemachine pra fazer ela se comportar do jeitinho que eu queria, provavelmente gastei uns 30% do tempo do desenvolvimento só na câmera e ainda não fiquei satisfeito com ela kkkkk adicionar uma sombra embaixo do player, mesmo que independente do sol propriamente, é a minha prioridade número 1 agora, uma coisa tão pequena que faz uma diferença enorme no gameplay, e ainda é difícil do desenvolvedor notar pq a gente acaba acostumando muito com o movimento. Novamente, obrigado man, um abraço. Mais tarde jogo o seu tbm :)
Agora que eu vi que vc é br tbm.
A ideia é muito boa, a trilha é bem tranquila e os modelos das fases muito bem feitos.
Achei um pouco difícil de acertar a caixa da segunda fase, mas depois que vc pega o jeito, fica mais tranquilo.
Achei a animação do personagem um pouco dura, mas nada que atrapalhe a jogatina.
Parabéns pelo jogo!
valeu pelo feedback man :D
Fico feliz que tenha gostado. Pois é, eu tive dificuldade de pensar em puzzles mais fáceis para fazer uma curva de dificuldade mais light, tem razão, o jogo está relativamente difícil, ainda mais pq não ficou 100% claro onde o personagem vai cair após um pulo, vou precisar ajustar isso.
This is so good, such a great jam game. Nice work.
I am a big fan of your work but I have found the game very difficult and hard to pass the second level. You died a lot in every level trying to grasp de controls, I found specially difficult calculate the jumping distance without barely shadows to know where are you going to fall, and the controls of the guy and the camera are very fast and cause dizzines sometimes.
Graphically is amazing and very nice looking to see, and the music is relaxing and get you in the mood, but sadly the difficult was too much for me.
Besides that, good submission and original idea and I hope see your next work!
Regards.
I just completed all levels, nearly twice actually but the last level is very hard. The game has potential at becoming a fully fledged out physics based puzzle game.
The camera is definitely improved, but could still use a bit more polishment(only when you're near a wall though.).
I had some issues determine where I would land on the platforms. Something that would have made jumping platforms easier, is a black circle underneath the character (the sort of simplistic shadow that would be underneath a character in old games) :-)
I actually found a way to avoid the shuriken launcher, if you go all the way to the left, and then run. I didn't get hit by it. However, don't worry, I did finish the level legitimately on my 2nd playthrough :-)
The levels are definitely hard, especially the last one, I was struggling with that one because I had to jump on the crate and had to get it out far enough. But it was hard because the crate's physics would sometimes go crazy if I touched it or landed on it when it was in a slow bubble.
BUT I found the game very cool, and fun when the crate physics behaved the way I wanted :-D I hope you will develop it further and improve it to make it more complete and polish the features :-) It definitely has potential, and I hope you stick with it, you have a really good game here.
thanks for the indepth review :)
I totally agree regarding the camera and the platforming. Will add a black circle under the player Manually, if I use the sun it will make the visuals a bit worse due to too simplistic shadows. Thanks for the suggestion.
Wow, i gotta fix that issue with being able to totally avoid the shurikens haha thanks for pointing out.
Regarding the physics, I need to think about it because technically it would indeed move extremely fast after leaving the bubble since the player is relatively super fast inside it and thus any force applied would be greater. But if that results in unexpected behaviour, then I should think about how to improve it, player experience is king.
Thank you very much for all the help you've given
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