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Thanks,  I've implemented a clamp on the vertical axis of the camera now, I'm just unit testing it before doing another build.
I might do the fix for "pickup items from far away" today also because that really needs a nerf.

Making the gameobject static should prevent the shoot through walls and I did a quick test a week ago but it didnt work, maybe I need rigidbody also. I was rushing and didn't experiment enough. Will be fixing it, but I thought for the jam people might have fun with it anyway :)

Definitely going to have a play with WASD also.

I want to keep the player being shot moment just for the fun of it :)
Hopefully people don't find it to be a showstopper, its kinda progression like in the cycling game in this Jam.